What does it mean to "preserve" a video game? What are the software and hardware challenges in doing so?
Staff from The Strong in Rochester, NY, home to the International Center for the History of Electronic Games and the Brian Sutton-Smith Library & Archives of Play, discuss the unique collections, preservation projects, and other initiatives that comprise the museum's efforts to preserve the history of video games. Participants will learn ways in they can use these preservation techniques and collection development strategies to preserve video game history at their libraries.
The Strong’s International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials. At 60,000 items and growing, the collection includes games and the platforms on which they are played, game packaging and advertising, game-related publications, game-inspired consumer products and other items that illustrate the impact of electronic games on people’s lives, and personal and business papers of key individuals and companies in the electronic game industry.
The Strong’s Brian Sutton-Smith Library & Archives of Play houses important archival materials that chronicle the development of electronic and video games. These materials, which shed light on the impact electronic and video games have had on American culture, have been gathered, preserved, studied, and interpreted through the work of ICHEG. Included in the collection are personal papers, design documents, business records, and other unpublished materials that document the history of video games and other electronic games and the ways in which they affect how people play, learn, and connect with each other, including across boundaries of culture and geography.